Elvish Zealot
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. This unit's faerie glow slightly increases the lighting level in adjacent areas.
Information
Advances from: | |
Advances to: | Elvish Priestess |
Cost: | 40 |
HP: | 35 |
Movement: | 5 |
XP: | 136 |
Level: | 2 |
Alignment: | lawful |
ID | Elvish Zealot |
Abilities: | faerie glow, cures, heals +8 |
Attacks (damage - count)
staff melee | 6 - 2 impact | ||
entangle ranged | 4 - 2 impact | slows | |
lightbeam ranged | 8 - 3 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 40% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 70% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |